It also means that while most of the characters in the game offer a lot of flexibility in combos, Johnny’s dependency on limited resources forces him to make every hit count and successfully execute hard, character specific combos. The coins can also be used to cover Johnny and let him move in closer to the opponent (Something that normally Johnny can’t do easily, because he has a forward hop instead of a run) but this should be done very sparingly as Johnny really needs his level 3’s. Save the levels for the guaranteed damage in combos. Once you hit with a coin, don’t be so quick to waste the level 2/3 Mist Finer as a poke. To guarantee the coins hit and are not wasted, they are usually used at the end of combos (for example, ground combo->2D->236H). So to access a single level 3 Mist Finer he needs to hit with 2 coins first. Johnny starts each round with only 8 coins, and successfully hitting the opponent with a coin raises one level for the next Mist Finer used.
![johnny guilty gear xrd johnny guilty gear xrd](https://images8.alphacoders.com/862/thumb-350-862510.jpg)
His second key special move is the coin toss(236H). Johnny’s effectiveness is highly dependant on getting access to level 2 and especially to level 3 Mist Finers, and this is done with his limited resource of coins. At level 1 it’s used in a very similar fashion to his far reaching normals, but at levels 2 and 3 it turns every small combo into a bigger combo. Johnny’s most important special move is the Mist Finer(214P/K/S), which has 3 levels of power.
![johnny guilty gear xrd johnny guilty gear xrd](https://aaltomies.files.wordpress.com/2017/01/rivets-j-skulls.jpg)
Neutral: Pokes, Space control, far range converting
![johnny guilty gear xrd johnny guilty gear xrd](https://shortcut-test2.s3.amazonaws.com/uploads/role/attachment/78253/default_Johnny.png)
Be warned that he is one of the more execution heavy characters in the game.ġ. While his offense depends on his limited number of coins, his high damage output means he doesn’t need more than a few good hits to take the round. Johnny is a moderate-risk/high-reward character that dominates the match at third to half screen distance, as long as he successfully predicts the opponent’s location.